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Cursus: INFOMSCIP
INFOMSCIP
Scientific perspectives on GMT
Cursus informatie
CursuscodeINFOMSCIP
Studiepunten (EC)7,5
Cursusdoelen
This is a mandatory course for GMT students. Students from other master programs are not permitted to this course.
GMT students should take it in their first year. Higher-year students are generally not accepted. Exceptions to these rules need to be discussed and confirmed with the teachers and program coordinator.

Learning objectives
  • to learn about scientific research in general
  • to learn about the most common research methods used in Game and Media Technology
  • to increase practice with working in teams
  • to increase practice with scientific reporting
  • to learn more about the Game and Media Technology master program
  • to get to know your fellow GMT students
Assessment
There will be a total of six assignments. There will be no final exam.

For each assignment you get a group grade (we reserve the right to decrease the grade of individuals though in case we observe a lack of commitment; further exceptions may apply and will be announced in the course in time).

Your final grade will be the average of these six grades.
Criterion 1: Students must attend each lecture or write a 1-page summary of the slides used, and submit it within three days after the lecture.
Criterion 2: Students must participate in all six assignments/projects. If you do not partake in an assignment, your grade for it will be a 1 and you will have to do a replacement project, which will be announced near the end of the course.

If you do not partake in two or more assignments, you fail the course (there was no active participation).
If you score a 4 or lower for any project, you will have to do a replacement project. If you score a 4 or lower for two or more projects, you fail the course.

To pass this course, criteria 1 and 2 must be fulfilled.
Your final grade will be the average of the six grades that you got, provided all are at least a 5. Otherwise, your final grade will be a 4.
Inhoud

The course takes a scientific view on game and media technology by discussing, among other things, fundamental and experimental research, user studies, and general scientific approaches.

Course form
Lectures (2 per week; mandatory attendance or exam instead) and six assignments (mandatory participation, often in teams of 4).

Literature

Will be announced in the lecture.

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