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Cursus: INFOMMOB
INFOMMOB
Mobile interaction
Cursus informatie
CursuscodeINFOMMOB
Studiepunten (EC)7,5
Cursusdoelen
After completing the course, students
  • know the basics of state-of-the-art and emerging trends for mobile interaction; mostly mobile devices (smartphones and tablets) plus some wearables (demonstrated by the related exam questions).
  • can apply basic techniques of mobile interaction to a concrete use case; e.g., a mobile game (demonstrated by the related project work; implementation part).
  • know the advantages and disadvantages of using different interaction techniques and how to verify and demonstrate them (demonstrated by the related project work; evaluation part).

Assessment
There will be a written test ("closed book exam") on the lecture and mandatory literature (counts 50% of final grade) plus a grading of the project (counts 50% of final grade). 
Details on the grading, related conditions, etc. can be found on the course's website.
Criteria for passing: exam and practical grades must be at least 5.0 each (before rounding) and the total grade must be at least 5.5 (before rounding).

To qualify for a retake, the grade of the original must be at least a 4.
Inhoud

Mobile devices, such as smart phones and tablets, have become as powerful as traditional computers, often replacing them for various tasks.
Yet, interacting with them remains challenging due to issues such as limiting form factor, mobile context, etc. On the other hand, it is exactly this form factor, context, and other characteristics of mobiles that provide us with new and exciting opportunities for alternative usages.
Examples range from innovative mobile games, to mobile AR (augmented reality) applications.
In this course, we will have a closer look at standard interaction with mobiles (e.g., via touch screen; including potential issues as well as opportunities), address new approaches, and look into related current and future research -- including wearable devices (e.g., head mounted displays, such as Google Glass, wristbands and smart watches, such as the Apple Watch). Concrete application domains include mobile gaming and mobile video.

Course form
Lectures (mostly twice per week) plus accompanying project.
Notice that attendance will be mandatory for the project-related presentations.

Literature
Literature (mostly scientific papers and journal articles) will be provided during the course via the course's website.

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