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Cursus: INFOMSEGA
INFOMSEGA
Seminar serious gaming
Cursus informatie
CursuscodeINFOMSEGA
Studiepunten (EC)7,5
Cursusdoelen
The intended learning outcomes for a student that attends the seminar are the following:
  • Knowing state-of-the-art guidelines for designing effective serious games
  • Being able to critically assess (dis)advantages of an existing serious game in a principled way
  • Being aware of what serious games are and their main application domains
  • Understanding the overall production process for serious games
Inhoud
Serious games are digital games whose primary objective is not player entertainment, but rather they are used for objectives that concern training, education, health, public policy, and strategic communication. Despite their increasing popularity, the design, engineering, and production of serious games are still disciplines in their infancy.
In this seminar we provide an introduction to the world of serious games, explore their application domains, and examine the key activities that concern the creation of a serious game following a principled production, design and evaluation paradigm.
The seminar is an interactive and discussion-oriented course. In addition to actively participating in the lectures, the students—organized in teams of two—are expected to conduct the following activities, centered around the choice of one serious game out of a number of games that will be proposed at the beginning of the course:
  • Organize and conduct an evaluation of an existing serious game with representative users
  • Redesign (parts of) the game to improve it, using knowledge and theory from recent literature
  • Present to the rest of the class the chosen game, its evaluation, and other games in the same domain
  • Present to the rest of the class the proposed redesign
  • Make one presentation to the rest of the class concerning the domain of the game that was chosen
  • Write a technical report concerning the evaluation, re-design, and comparison to competitors
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