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Cursus: ME3V15011
ME3V15011
Playful Media Cultures
Cursus informatie
CursuscodeME3V15011
Studiepunten (EC)7,5
Cursusdoelen
After completing this course, students will have:

•        developed a better understanding of the playfulness of today’s media practices
•        developed an overview of how textual strategies in different media formats are related to playful production and distribution methods employed in the creative industries, facilitating job orientation

After  completing this course, students will be able to:
  • recognize the playfulness of today's media practices
  • conduct a comparative analysis of contemporary (and historical) media play phenomena
  • articulate valid research questions about playful media practices
  • write academically on this subject on an advanced level
  • use their methodological skills to conduct a textual and discourse analysis


 

Inhoud
The idea of using game and play elements in the context of media (culture) to motivate and increase user activity has rapidly gained popularity in recent years. Under the label of ‘gamification’, this idea has generated numerous applications in different fields, ranging from digital media, to literature, film and television. However, gamification only explicates existing ludic aspects in the arts and creative industries that underlie both subversive artistic dispositions and the use of tools and collaboration in contemporary media work. With inspiration from game studies, the conceptual framework of ‘play’ is increasingly being used by media and culture researchers to understand the meaning and cultural impact of this development. In this course we analyze today’s playful media practices and technologies and study the concepts from game and play studies that make this analysis possible. The underlying questions are: What is play? How are media constructed as fields of play? Why is the approach of play fruitful for the analysis of contemporary media cultures? What are the political consequences of this focus on play (play and resistance, counter-play)?The course will study the concept of play from a media comparative and philosophical perspective. The so-called ‘ludic turn’ in media studies combines two elements: the notion that media are playful opens up new objects of study, and allows for considering these media objects in a new way. 
 
This course is part of the Advanced Trajectories (Verdiepingspakketten) New media and digital culture and Comparative Media Studies. It builds on knowledge and skills introduced and trained in Basic Trajectory (Basispakket) 1 and 2 Media and Culture. In these Advanced Trajectories students deepen their historical and theoretical knowledge of (new) media and (digital) culture and train academic skills that are specific to the field, such as research methods and professional skills.

This course is the first course in specialization Nieuwe media en digitale cultuur and
specialization Comparative Media Studies.
LAS and TCS students who follow this course as part of the core curriculum of their major need to complete a compulsory preparation course/assignment. See https://tcs.sites.uu.nl/ for more information.
 
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