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Cursus: ME3V15011
ME3V15011
Playful Media Cultures
Cursus informatieRooster
CursuscodeME3V15011
Studiepunten (ECTS)7,5
Categorie / Niveau3 (Bachelor Gevorderd)
CursustypeCursorisch onderwijs
VoertaalEngels
Aangeboden doorFaculteit Geesteswetenschappen; BA Onderwijs Geesteswetenschappen; Ug School Media en Cultuurwetenschappen;
Contactpersoondr. S. Werning
E-mails.werning@uu.nl
Docenten
Docent
P.C. Dresscher, MA
Overige cursussen docent
Docent
dr. T. de la Hera Conde-Pumpido
Overige cursussen docent
Docent
dr. S. Werning
Overige cursussen docent
Blok
2  (14-11-2016 t/m 03-02-2017)
Aanvangsblok
2
TimeslotC: MA-middag/namiddag,DI-middag, DO-ochtend
Onderwijsvorm
Voltijd
OpmerkingMaakt deel uit van het verdiepingspakket Nieuwe media en digitale cultuur en Comparative Studies. Oude code TF3V14011.
Cursusinschrijving geopendvanaf 31-10-2016 09:00 t/m 01-11-2016 23:59
AanmeldingsprocedureOsiris
Inschrijven via OSIRISJa
Inschrijven voor bijvakkersJa
VoorinschrijvingNee
WachtlijstNee
Plaatsingsprocedure(Sub)school
Cursusdoelen
After completing this course, students will have:

•        developed a better understanding of the playfulness of today’s media practices
•        developed an overview of how textual strategies in different media formats are related to playful production and distribution methods employed in the creative industries, facilitating job orientation

After  completing this course, students will be able to:
  • recognize the playfulness of today's media practices
  • conduct a comparative analysis of contemporary (and historical) media play phenomena
  • articulate valid research questions about playful media practices
  • write academically on this subject on an advanced level
  • use their methodological skills to conduct a textual and discourse analysis


 

Inhoud
The idea of using game and play elements in the context of media (culture) to motivate and increase user activity has rapidly gained popularity in recent years. Under the label of ‘gamification’, this idea has generated numerous applications in different fields, ranging from digital media, to literature, film and television. However, gamification only explicates existing ludic aspects in the arts and creative industries that underlie both subversive artistic dispositions and the use of tools and collaboration in contemporary media work. With inspiration from game studies, the conceptual framework of ‘play’ is increasingly being used by media and culture researchers to understand the meaning and cultural impact of this development. In this course we analyze today’s playful media practices and technologies and study the concepts from game and play studies that make this analysis possible. The underlying questions are: What is play? How are media constructed as fields of play? Why is the approach of play fruitful for the analysis of contemporary media cultures? What are the political consequences of this focus on play (play and resistance, counter-play)?The course will study the concept of play from a media comparative and philosophical perspective. The so-called ‘ludic turn’ in media studies combines two elements: the notion that media are playful opens up new objects of study, and allows for considering these media objects in a new way. 
 
This course is part of the Verdiepingspakket New media and digital culture. It builds on knowledge and skills introduced and trained in Basispakket 1 en 2 Media and Culture. In this Verdiepingspakket students deepen their historical and theoretical knowledge of new media and digital culture and train academic skills that are specific to the field, such as research methods and professional skills.
 
Early exit option for international exchange students
 
Students who are required to return to their home university by the end of December, are allowed to choose an early exit option. Students must always make individual arrangements with the course coordinator. In general, there are two options that can be facilitated:
1. Finishing the course before Christmas break, receiving 5 ECTS for the course.
2. Completing the course by 'distance learning' (extra assignments, papers etc) in the month of January, receiving 7.5 ECTS for the course.
Ingangseisen
Voorkennis
This course presupposes basic knowledge of the history and theory of new media.
Voorkennis kan worden opgedaan met
This knowledge can be trained in the course Inl. Nieuwe media en digitale cultuur. Moreover you are expected to be acquainted with either the Chicago Notes & Bibliography or MLA system of referencing and annotating literature; to be able to search and select sources/literature in the university library’s online databases; to be able to read and process academic texts; to be able to write a coherent and well-structured text, using academic idiom; to be aware of how to compose a research proposal
Bronnen van zelfstudie
- M. Sicart (2014). Play Matters. Cambridge, MA: MIT Press;.
- M. Lister a.o. (eds.) (2009). New Media. A Critical Introduction. London and New York: Routledge.
- K. Salen & E. Zimmerman (2006): The Game Design Reader. A Rules of Play Anthology. Cambridge, MA: The MIT Press;
Verplicht materiaal
Literatuur
- Reader. - J. Raessens. Homo Ludens 2.0. The Ludic Turn in Media Theory. Universiteit Utrecht.
Aanbevolen materiaal
Literatuur
K. Salen & E. Zimmerman (2004): Rules of Play. Game Design Fundamentals. Cambridge, MA: The MIT Press.
Kosten materiaal
EUR 25,00
EUR 40,00
Werkvormen (aanwezigheidsplicht)
Hoorcollege (Verplicht)

Werkcollege (Verplicht)

Algemeen
Lectures and seminar meetings are designed to provide tools for, and practice of critical reading, thinking and writing , discussing research questions and analyzingon research questions related to playful media phenomena and practices. We will also meet with several quest speakers from the work field. The course explores the transition between historical and new media examples and teaches a comparative perspective on contemporary media culture.

Voorbereiding bijeenkomsten
Students are required to read the assigned texts in advance and prepare questions and complete weekly assignments for both lectures and seminar meetings. Students will also participate in several playful media practices and research exercises.

Bijdrage aan groepswerk
Students are required to prepare all meetings (read and complete assignmentsmandatory course literature) and to participate in groups assignments. During group meetings active participation and peer feedback on written work and presentations is required.

Toetsen
Opdracht
Weging40
Minimum cijfer-

Beoordeling
Midterm assignment (40 %): creativity in choice of analytical object; thoroughness of the analysis.
Final paper (60%; individual, minimum Dutch grade 5.5): precision of comparative analysis; critical reflection on the theories’ claims; reflection on the comparative method; academic writing style.

Deadlines
Midterm assignment in week 5, final paper in week 9 of the block.

Aspecten van academische vorming
Academisch denken, werken en handelen
Kennis hanteren in een bredere context
Hanteren van wetenschappelijk instrumentarium

Paper
Weging60
Minimum cijfer5,5

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