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Cursus: INFOB2GO
INFOB2GO
Game-ontwerp
Cursus informatieRooster
CursuscodeINFOB2GO
Studiepunten (ECTS)7,5
Categorie / Niveau2 (Bachelor Verdiepend)
CursustypeCursorisch onderwijs
VoertaalNederlands
Aangeboden doorFaculteit Betawetenschappen; Undergraduate School Bètawetenschappen;
ContactpersoonN Aust
E-mailn.aust@uu.nl
Docenten
Docent
N Aust
Overige cursussen docent
Docent
A Boumans
Overige cursussen docent
Docent
drs. J.D. Fokker
Overige cursussen docent
Blok
3  (06-02-2017 t/m 21-04-2017)
Aanvangsblok
3
TimeslotD: WO-middag, WO-namiddag, Vrijdag
Onderwijsvorm
Voltijd
Cursusinschrijving geopendvanaf 30-10-2016 t/m 27-11-2016
AanmeldingsprocedureOsiris
Inschrijven via OSIRISJa
Inschrijven voor bijvakkersJa
VoorinschrijvingNee
Na-inschrijvingJa
Na-inschrijving geopendvanaf 23-01-2017 t/m 24-01-2017
WachtlijstJa
Plaatsingsprocedureadministratie onderwijsinstituut
Cursusdoelen
-
Inhoud
The course will introduce students to game design in a broad sense. There are three aspects covered:
  1. Analyzing game design. Reasoning about game design: "What is the effect of a certain design decision on the experience of the game?" And also reasoning on a fundamental level: "What are games and what types of experiences can be created?" You will learn terminology and theories, and apply these in the second and third assignment and the exam.
  2. The role of the game designer. Executing tasks of the game designer in a game development team such as: communicating game ideas, creating design decisions, and properly evaluating a prototype. You will practise these skills in the first and second assignment.
  3. Knowledge about game design and the game development world. Knowing a game designer's vocabulary is important to properly communicate in a development team. Having knowledge about the game development world and the societal context is essential for you to manoeuver in the game industry. You will have to learn the material of each lecture which is assessed in the final exam.
Note that active participation is required due to the number of deadlines and their short term. There is no explicit prerequisite knowledge, but experience in creating games (or game prototypes) is highly recommended because of Assignment 2. Non-programming tools such as Game Maker are fine, but be aware that your team must agree on the used tool.

All course material is in English, while the verbal language is Dutch. Student work can be done in either Dutch or English.
Ingangseisen
Verplicht materiaal
Software
UA10303 XNA Gamestudio 4.0.4 Unity
Werkvormen (aanwezigheidsplicht)
Hoorcollege (Verplicht)

Practicum (Verplicht)

Toetsen
Eindresultaat
Weging100
Minimum cijfer6

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