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Cursus: INFOEPGMT
INFOEPGMT
Experimentation project GMT
Cursus informatieRooster
CursuscodeINFOEPGMT
Studiepunten (ECTS)7,5
Categorie / NiveauM (Master)
CursustypeOnderzoeksproject
VoertaalEngels
Aangeboden doorFaculteit Betawetenschappen; Graduate School of Natural Sciences;
Contactpersoondr. ir. A.F. van der Stappen
Telefoon+31 30 2535093
E-mailA.F.vanderStappen@uu.nl
Docenten
VorigeVolgende 5
Docent
dr. ir. R.J. Beun
Overige cursussen docent
Docent
dr. ir. J. Egges
Feedback en bereikbaarheid
Overige cursussen docent
Docent
dr. R.J. Geraerts
Feedback en bereikbaarheid
Overige cursussen docent
Docent
prof. dr. ir. R.W. Helms
Feedback en bereikbaarheid
Overige cursussen docent
Docent
drs. A. Kamphuis
Feedback en bereikbaarheid
Overige cursussen docent
Blok
JAAR  (03-09-2012 t/m 30-08-2013)
Aanvangsblok
JAAR
Timeslot-: Niet van toepassing
Onderwijsvorm
Voltijd
Opmerking
Cursusinschrijving geopendvanaf 04-06-2012 t/m 23-08-2013
AanmeldingsprocedureOsiris
Inschrijven via OSIRISJa
Inschrijven voor bijvakkersNee
VoorinschrijvingNee
WachtlijstNee
Plaatsingsprocedureadministratie onderwijsinstituut
Cursusdoelen
-
Inhoud

The experimentation project is an individual or small group project in game or media technology intended to acquaint you with experimentation for a research purpose or development issues. Its size is 7.5 or 15 ECTS and is generally taken at the end of your first year or beginning of your second year. It may be taken at a later time if that logistically fits your program better, but not earlier than the third period of your first year. The 7.5 ECTS variant is done during one period, half-time. The 15 ECTS variant is done during one period full-time, or during two consecutive periods half-time. If the supervisor permits, a project may also be done in the summertime (between periods one and four). The project can be taken within the AGS center, or externally with one of our industrial or research partners. The goal of the experimentation project is to either (1) answer a research question related to a problem in game or media technology by experimentation, or (2) carrying out and reporting on (part of) a development track related to game and media technology. In the latter case, experimentation (e.g. to optimize the methods you implemented in your development) is also likely to be part of the assignment, and your assignment is more likely to be part of a team effort. In either case, the project is concluded with a written report. Please approach a GMT professor to obtain a project well before your planned starting date. Refer to the experimentation project webpage on the GMT website for more details (www.give.nl > GMT master program > curriculum > experimentation project).

 

Ingangseisen: only master students “Game and Media Technology┬┐ can take this course

http://www.cs.uu.nl/education/vak.php?vak=INFOEPGMT

 

 

 

 

Ingangseisen
Je moet een geldige toelatingsbeschikking hebben
Verplicht materiaal
-
Aanbevolen materiaal
Literatuur
There is no standard literature for this course
Werkvormen (aanwezigheidsplicht)
Individueel (Verplicht)

Algemeen
The project can be done either individually or in a small group (2-3) of students; it is usually done internally with a GMT professor, but may also be done in an external research lab or in a company, in which case a GMT professor is appointed supervisor.

Toetsen
Verslag
Weging100
Minimum cijfer6

Beoordeling
A written report and any other deliverables defined a the start of the project.

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