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Computer games form a prime use of
computers these days. In this course we study how to design and develop
computer games. Designing computer games is a complicated process involving
aspect of psychology, liberal arts, human-computer interaction, artificial
intelligence, etc. The emphasis of this course does not lie on the
implementation aspects but on the design aspects of games. In particular the following aspects are treated:
- what is a game
- how do you
design games
- challenges and rewards
- game balance
- storytelling and narrative
- game worlds
- interactivity
- behavior
The course expects considerable
involvement of the student, in the form of discussions during the meetings and
the four assignments that must be completed.
http://www.cs.uu.nl/education/vak.php?vak=INFOGDS&jaar=2008
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